ON PROGRAMMERS AND MASTER VALVES by MARIO GE

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Source of Will-Excerpt 1
Source of Will-Excerpt 1

论编程员与总阀门

在次时空天演论提过,即空间与时间相互混合存在的交融状态,非时非空,亦时亦空。程序是相对编程人员而言的,在游戏中的因子所感知的时空是真切存在的,反之,更高的维度所感知的我们的世界也是虚拟的游戏世界,由此依次上溯至十一维度或者有人所言的二十几维度,每高一个维度,又都有一个子阀门把控下游阀门,每一阀门都有一个玩家总控。在总的设计师那里,所有都是虚拟的编程而已,在我们之上,总设计师之下的若干维度之间,又是相互实体,相互虚拟的镜像存在的模式。总之,维度越高,时空的相互交融混合的形态就越是复杂(非时非空,亦时亦空),亦或参杂着更多的量维的模式,即时间与空间之外的第三相间,第四相间。关于第三相间,第四相间,三维时空之内难以观测,只因皆在薄膜般的瓮中。直至总阀门的总玩家,也称总设计师那里,下游的一切都是他的某一意念或者无数独立意念的外化体。在那里,不存在时空,亦再也没有固定的相间予以界定那里,因为那是一切的终点,也是一切的原点,可能是循环往复的过程。

也许在总阀门那里,就是超载体的存在模式,亦或无需载体存在,亦或借助任何载体皆可存在。

然而,各个所谓的阀门也是可以被破解乃至穿越到更高的模式。以实例通俗讲解, 记住,彻底感悟就是终止的开始!量子思维有可能是最接近于彻底破解这个三维宇宙的源代码的动态钥匙,换句话,一旦破解,游戏自然结束!机器人是如何最终具有人工智能的?他们所经历的路径无非就是 载体切换!载体升级!载体兼容!也许,可怕的是,量子思维已经接近了这个三维时空的虚拟游戏的边界,甚至可能会跳过三维时空的载体存在的临界点。从而演进到高维的载体内。

On programmers and master valves

As mentioned in the second time, space and space evolution, that is, the state of blending of space and time, which is neither time nor space, but also time and space. The program is relative to programmers. The time and space perceived by the factors in the game are real. On the contrary, our world perceived by higher dimensions is also a virtual game world, which in turn goes back to the eleventh dimension or Some people say that there are more than twenty dimensions. For each higher dimension, there is a sub-valve to control the downstream valve, and each valve is controlled by a player. In the chief designer, everything is virtual programming. Above us and below the chief designer, several dimensions are mutual entities and mutual virtual mirror images. In short, the higher the dimensionality, the more complex the blending and mixing of space and time (not time and space, but also time and space), or it is mixed with more quantitative patterns, that is, the first time outside of time and space. Three “interphase” and the fourth “interphase”. Regarding the third “interphase” and the fourth “interphase”, it is difficult to observe in three-dimensional time and space because they are all in a thin-film “urn.” Up to the total player of the total valve, also known as the chief designer, everything downstream is the externalization of his certain idea or countless independent ideas. There, there is no time and space, and there is no fixed “interphase” to define there anymore, because that is the end of everything and the origin of everything, which may be a cyclical process.

Perhaps in the main valve, it is the existence mode of super “carrier”, or there is no need for a carrier, or it can exist with the help of any “carrier”.

However, various so-called valves can also be cracked and even traveled to higher modes. Explain in a popular way with practical examples, remember that a thorough comprehension is the beginning of termination! Quantum thinking may be the closest dynamic key to completely cracking the source code of this three-dimensional universe. In other words, once cracked, the game will naturally end! How did robots finally have artificial intelligence? The path they went through was nothing more than carrier switching! Carrier upgrade! Carrier compatible! Perhaps, the scary thing is that quantum thinking has approached the boundary of this virtual game of three-dimensional space-time, and may even skip the critical point of the existence of the three-dimensional space-time carrier. So as to evolve into a high-dimensional carrier.

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